Process Log 09
Considering the What do prototypes prototype reading, I can identify that my research and proposal deck are a prototype of the role of my project. I took up Dan’s challenge of throwing ourselves into a corner of the triangle we have shied away from.. so I chose implementation! And a pinch of look and feel: I put together a paper prototype of the zine ^.^
Here is a video of my ~Implementation Prototype~
Discoveries from making this zine
- the heart of my thesis is gathering and joining this community. the zine and film and workshop are ways to work with this community and have a different kind of interaction. these can be ongoing projects after school and over time
- this implementation prototype helped with structure and narrative flow of zine
- i want a look and feel one to help with design, yes, but also reading through the stories, going through exercises, where does it get to be too much information? what questions are left hanging?
- make sure my intention for the guide is very clear in the “how to use this guide” section — to radically shift narrative around mental health in aapi femme community
- move “model minority myth” and “in solidarity” to be earlier in the arc
- creating a website and mozilla hub
- first round of outreach: start engaging on social media > dm > pitch > phone call
- space to add IG/Twitter handle
- add Mei Lum
- would be cool to have a braintrust
- can i cite lessons/exercises from books in my zine? how does IP work here?
- how to word family of origin (lineage, heritage, ethnicity, etc)
- how to avoid knee jerk reaction to “where are you from” question
Notes from “What do prototypes prototype” reading
- Focus on the fundamental questions about the system being designed:
- What role will the artifact play in a user’s life? How should it look and feel? How should it be implemented? What is my prototype prototyping?
- Selecting the focus of a prototype is the art of identifying the most important open design questions
- Once a prototype has been created, there are several distinct audiences that designers discuss prototypes with. They are: the intended users of the artifact being designed; their design teams; and the supporting organizations that they work within
Model: a three-dimensional space which corresponds to important aspects of the design of an interactive artifact.
We define the dimensions of the model as:
- role (questions about the function that an artifact serves in a user’s life — the way in which it is useful to them // requires the context of the artifact’s use to be established);
- look and feel (questions about the concrete sensory experience of using an artifact — what the user looks at, feels and hears while using it // requires the concrete user experience to be simulated or actually created)
- implementation (questions about the techniques and components through which an artifact performs its function — the “nuts and bolts” of how it actually works // usually requires a working system to be built).
- these three prototype types can be developed almost in parallel during the early stages of the project.
- The solutions found became inputs to an integrated design. This is the middle of the triangle.